Last updated: 2016-05-12
This tier list is written by me, kitsuyume. It's targeted at Guild Match (Team), Main. The strategy is to win big consistently, not accounting for special decks. I may use the great tier as an indicator of skill card requirements for my Plat-II guild, Oblivion.
E.g. special rush deck Turbo God's Judgment + Turbo Road Tour + Turbo Bash
Feel free to edit or comment on this.
Assumptions: highest rarity (usually 5-star) is implied, not accounting for Turbo. for example, Turbo smack could be ranked slightly higher.
Synergies should also be accounted for. For instance, having a deck highly specialized in Takeover is very effective. Too many opponent movement cards in the absence of toll boosters can also be a problem. Ox control is generally very important, but too many of these cards in both teammates decks would be unnecessary.
Dice control isn't accounted for either. For instance, Flight with +60% dice control makes it really really powerful... I'd rate it at 88, because it combines well with Pull/Drag and can be used for Ox control.
Great[]
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Average[]
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Bad[]
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