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The Jail traps any number of players who are in it. Players who are in Jail may not move by the value of their dice rolls for 3 turns.
At the start of a turn, players who are in Jail selects a jailbreaking option:
- Dice Double: If the roll is a Dice Double, the player will be released from Jail and move by dice roll as normal immediately.
- Pay: By paying the jailbreaking cost, the player will be released from Jail immediately.
Even if a player is in Jail, they may still be moved to a different Block by an effect. When this happens, they will be released from Jail immediately. If the destination block is the Jail, the Jail countdown timer resets at 3 turns.