Game of Dice Wikia
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Tags: Visual edit apiedit
No edit summary
Tags: Visual edit apiedit
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The following are special blocks that were added on [[Event#Event Maps|Event Maps]] in spirit of their mechanics. Blocks on the Fortune Road and Misery Road (the [[[Crossroads]]]) are commonly changed.
 
The following are special blocks that were added on [[Event#Event Maps|Event Maps]] in spirit of their mechanics. Blocks on the Fortune Road and Misery Road (the [[[Crossroads]]]) are commonly changed.
 
{{MainLink|Fortune Road}}
 
{{MainLink|Fortune Road}}
* Go to START (First block of the [[Fortune Road]], in [[Navy Strikes Back! Event Map]])
+
* Go to START (First block of the [[Fortune Road]], in [[Navy Strikes Back! Event Map]] and [[Hello Kitty Event Map]])
 
{{MainLink|Misery Road}}
 
{{MainLink|Misery Road}}
 
* Naval Base, Pirate Hideout (Replaces [[Fortune Road]] and [[Misery Road]] respectively, in [[Navy Strikes Back! Event Map]])
 
* Naval Base, Pirate Hideout (Replaces [[Fortune Road]] and [[Misery Road]] respectively, in [[Navy Strikes Back! Event Map]])
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:This effect increases the passive toll boost of all properties of the landing player by 50%, for up to 5 times (at +250%).
 
:This effect increases the passive toll boost of all properties of the landing player by 50%, for up to 5 times (at +250%).
 
* Salute, Pandora's Box (Replaces the second blocks of the [[Fortune Road]] and [[Misery Road]] respectively, in [[Mysterious Mansion Event Map]])
 
* Salute, Pandora's Box (Replaces the second blocks of the [[Fortune Road]] and [[Misery Road]] respectively, in [[Mysterious Mansion Event Map]])
  +
* Mary's Wheel (4 blocks behind [[Start]], in [[Hello Kitty Event Map]])
  +
:This effect triggers a toll boost roulette to up to 4 properties similar to [[Festival]].
 
To see the description for a block, click on it, and a dialogue box with the information will show. [[Cities]] and [[Vacation spots]] will have levels which influence their toll. They are also referred to as "[[Properties]]", where all blocks but [[cities]] are referred to as "Non-city blocks".
 
To see the description for a block, click on it, and a dialogue box with the information will show. [[Cities]] and [[Vacation spots]] will have levels which influence their toll. They are also referred to as "[[Properties]]", where all blocks but [[cities]] are referred to as "Non-city blocks".
   

Revision as of 13:34, 18 June 2016

The play area in a game is composed of Blocks with various features. In order of relevance with count denoted for the Original map, they are:

The following are special blocks that were added on Event Maps in spirit of their mechanics. Blocks on the Fortune Road and Misery Road (the [[[Crossroads]]]) are commonly changed.

Main article: Fortune Road
Main article: Misery Road
This effect increases the passive toll boost of all properties of the landing player by 50%, for up to 5 times (at +250%).
This effect triggers a toll boost roulette to up to 4 properties similar to Festival.

To see the description for a block, click on it, and a dialogue box with the information will show. Cities and Vacation spots will have levels which influence their toll. They are also referred to as "Properties", where all blocks but cities are referred to as "Non-city blocks".

Players interact with blocks on the map by moving between them. All players start on the Start block and may move by dice rolls, thus changing where they are on. Using Skill Cards can move characters around as well, and most blocks trigger by landing, while some require landing on your turn to trigger.

All blocks may, during a game, have on them:

  • A player's character.
  • Craft Items for the current Event spawned.
  • An effect from a Skill Card. These effects may expire by a turn timer, and be linked to the Skill Card user such that the effect is cleared if they go bankrupt.

If the landing block is in effect of an intercepting effect from a Skill Card (such as It's a Trap!), the intercepting effect resolves before (or instead of) the effect of the block, with the exception of the Start block, which always resolves its effect first on passing (movement from Bank to it).